Where to find dullahan in dark dawn
At level 99, each Ronin can deal a Quick Strike amounting to damage or more, and four Ronins can deal over damage a turn, which means Dullahan can be defeated in 7 or 8 turns.
But obviously, this is highly dependent on the luck factor that Djinn Storm introduces into what would otherwise be "just" a very damaging and stat-intensive battle. Most of Dullahan's other abilities are comparatively weak, and the fact Dullahan has so many such abilities helps reduce the likelihood of a Djinn Storm being fired off.
But in the much likelier scenario where the party's levels are around 50 or below, it simply becomes no longer quite viable to attempt to fight Dullahan traditionally at length, because Dullahan's abilities would likely be too powerful to contend with even if the party is lucky enough never to get hit by a Djinn Storm.
Therefore, the most common method of battling Dullahan is to basically go into the battle with all eight Adepts having almost all of their Djinn on Standby, so that the extremely vulnerable Adepts use what little time they have alive to fire off as many high-powered Summons as possible.
Summons will deal thousands of damage points because they deal additional damage proportional to how high the enemy's maximum HP rating is, and Dullahan has the highest HP in the game to begin with. Furthermore, summons deal the same damage regardless of the party's levels and are only affected by the party members' Elemental Power ratings, so the only method of making summons even more effective is wearing equipment that boosts elemental power, like the Feathered Robe , Big Bang Gloves , and Triton's Ward though in general, Mercury-aligned summons will be the least effective because Dullahan's highest resistance is Mercury.
This method essentially treats the battle as a coin flip, where the player is hoping that at least one of the second party's Adepts remain standing when Dullahan finally falls and is also hoping that a Djinn Storm does not hit the current party before the current party can use all of their Djinn for summoning , and the player simply reloads the game file when defeated and tries this approach again until their victory.
One of the most important ingredients in raising the chance that this Summon-rushing approach against Dullahan will be a success is that the party's Agility ratings are high; Dullahan has Agility, so each surviving party member that has more than Agility will be assured their chance to fire off a Summon against him at the start of the turn, while each party member close to the Agility mark will at least be able to take their action before Dullahan's second and third actions for the turn.
Therefore, Quick Boots , Running Shirt , Feathered Robe , Wild Coat , and various other pieces of gear that raise Agility can be more useful to use for this battle than equipment that increases power or survivability. If Agility is a particular problem for the party, Moloch can be used as one of the mass of summons being unleashed against Dullahan, for its side effect will halve Dullahan's Agility for several turns note that this Agility-halving will only start coming into effect on the following turn.
Assuming that each Adept only has Djinn matching their element, there are several established setups for both the front and back parties that allow party members to try to summon all they can in the most efficient manner:. In a rarer setup, if every frontal party member's Agility rating is higher than Dullahan's even without there being Djinn Set to increase each of their class stages, then the Jupiter Djinni Lull can effectively allow an entire free turn worth of summons against Dullahan for the first turn of battle.
If the party member with the lowest Agility rating among this super-fast group has Lull Set onto them while most or all of their Djinn are on Standby, then after each of the other three faster party members perform their summons, the fourth member can use Lull to end the turn before Dullahan can perform any of his own moves.
Then, for the second turn, since all four of the party members will assuredly be both untouched and be able to act before Dullahan's actions that turn, they will all be able to deliver another full-powered round of summons.
Remember that a party member that performs a summon receives a large temporary boost to their Elemental Power rating, which will cause another summon performed by the same Adept to be even more powerful than it would have been the first turn. Depending on the setup of the party, which summons each Adept is allowed to use, and which pieces of Elemental Power-increasing equipment the Adepts can wear, it is possible to have Dullahan defeated by the second turn, before Dullahan can execute a single battle command.
However, the boost to his Attack statistic and Defense statistics will not be inhibited, which will cause his Formina Sage attacks to be all the more likely to down an Adept in one hit, and will cause physically-aligned attacks used against him to be somewhat lower in damage output. Dullahan in this game is especially likely to be affected by Attack-lowering effects.
His statistics are as follows:. Dullahan acts three times per turn and uses these battle commands with high intelligence :. The boss fight with this version of Dullahan who is level 48 takes place at the end of the deepest floor of the Dark Dawn incarnation of Crossbone Isle , ensuing once you approach the Iris summon tablet at first, the six blue torches in the room will light out as though to provide the player with an opportunity to turn back, and then taking a step further toward the tablet will make Dullahan appear and engage the battle.
Dullahan is essentially a slight modification of his appearance in The Lost Age , so most of the strategy posted in the above section applies to this battle in the same way. Despite this version of Dullahan having a very slightly lower Attack statistic, he may be even harder than before, because he has significantly-increased Defense and Agility statistics, as well as one all-new ability in his repertoire: the exact summon-stealing mechanic that Valukar used in his own boss battle in The Lost Age , "Crucible".
So now, not only can he entirely defeat a summon-rush approach with a random Djinn Storm, he has a secondary chance to turn a summon-rush approach back at the party by using the highest-available summon sequence the party's Standby Djinn can allow for at the party itself, at the expense of the party's own Djinn. The higher Agility also makes it harder for all party members to be able to unleash their summons before they are hit and potentially downed by Dullahan's abilities, and makes a Lull-based summon rush much harder to execute successfully.
Despite all this, a similar summon-rushing tactic to The Lost Age is still the "standard" method of winning the Dullahan battle, though the chance it will fail will be higher. Be sure never to allow Dullahan the Standby Djinn necessary for him to summon Coatlicue , since its extremely powerful regenerative effect will undo all of the damage you have accumulated on Dullahan.
As for a traditional battling approach with a very high-level party in high-tier classes, a variety of things makes this harder to pull off as well. Qty 1 2. Buy It Now. Add to cart. Sold by ragandbonetreasury Thirty years after the first two Golden Sun titles, the world of Weyward is undergoing a dramatic transformation: the offspring of the heroes from the first two games have banded together to investigate a series of mysterious disturbances—and they will find answers at any cost.
As you explore Weyward, you will encounter an assortment of deadly foes, enticing treasures, and obstacles, as well as elemental creatures called Djinn, which allow your characters to summon magical spirits in combat.
Explore a lush world spanning the handheld's twin screens Engage enemies in turn-based combat Locate Djinn to summon them in battle. Show More Show Less. Any Condition Any Condition. See all 72 - All listings for this product. Ratings and Reviews Write a review. Most relevant reviews See all 58 reviews. Someone whos played the whole series This is honestly a great game if you played the first 2 Golden Suns on the GBA, continues the story line from 30 years after The Lost Age.
Game Crashing Arrived earlier than expected. Excellent game! Dark Dawn Dark Dawn is a rocky entry in the series. Best Selling in Video Games See all. Mario Party Superstars - Nintendo Switch 5. Specifically, to open the door to continue into the maze to approach Dullahan, all Djinn possibly attainable from Golden Sun and Golden Sun: Lost Age will be required. Following navigation through the puzzles, the battle will begin after solving a puzzle involving moving six blocks so they form an image of a bird, and then hopping onto the blocks and casting the Hover Psynergy.
The blocks will lift up and transport you to the platform on the other end, where Dullahan awaits and the battle automatically begins. Dullahan attacks the party with some truly frightening assaults, such as fashioning a sword of purple lightning called Formina Sage to attack an Adept with extreme power, as well as summoning Charon.
Dullahan, statistically, has far higher numbers than any other enemies for several of its statistics. He has the highest HP rating in the game, 16, HP, and regenerates each round. He has PP, which, while lower than certain other bosses, regenerates at PP per turn, effectively giving him unlimited PP.
He has higher Attack and Defense ratings and , respectively than any other monster, and his 59 Luck is higher than any other enemy in The Lost Age , outdone only by Deadbeard 's 60 Luck in Golden Sun. Dullahan's Agility is the only stat outdone by other monsters, which are the Star Magician and its Guardian Ball minion, as well as every monster in the Phoenix monster line. Compounding his astronomically high statistics is that he acts three times per turn, a trait shared only by the Doom Dragon , Sentinel , Wonder Birds , and the Serpent if it hasn't been weakened by sunlight.
In terms of resistance, Dullahan has a Mercury resistance rating of , a Venus resistance rating of , a Mars resistance rating of , and a Jupiter resistance rating of If Dullahan is defeated in battle, you are awarded EXP, coins, and can reap the ultimate summon tablet Dullahan was guarding, the Iris summon. Hard Mode is a replay mode where all enemies possess 1. Interestingly enough, however, Dullahan is one of the only two enemies that does NOT get as much of a challenge boost as all the others.
The theoretical maximum amount of HP the game's code would allow any enemy to have is 16,, so Dullahan when fought in Hard Mode will only have an extra HP, instead of the 24, HP he should have in theory.
The other boss that hits the HP cap is Valukar , though he still gets a comparably sizable boost in HP. He does, however, receive Attack and Defense in Hard Mode. Dullahan's arsenal of abilities include some ferocious and crippling powers interspersed with some comparatively harmless status effect Psynergy, and since three of these abilities come in each of his turns, it is often that Felix's party does not survive long against him:.
Dullahan using Djinn Storm to completely cripple the party's battling and summoning abilities, which can be game-ending. A little known fact about Dullahan in The Lost Age is that his attack order is pre-set. Beginning with Djinn Storm, Dullahan's attack command is as follows:. Dullahan can begin the battle at any point in this item list. One cannot, however, force him to shift to a completely different point in his attack command. Like with any other boss in Golden Sun, Dullahan will only use commands in his moveset if they will have an effect.
For example, he will not cast Break if no one in the party has stat bonuses and note that stat bonuses include Elemental Power increases after Summons , he will not cast Curse if all characters on the field are inflicted with Death Curse, etc.
One can manipulate his attack patterns so that Djinn Storm comes at the beginning of a turn, where it can be blocked. The two Djinn Petra and Ground will only block the first move of the enemy's turn, but once the move is blocked, Dullahan will continue through the cycle as if nothing happened and continue with Haunt and Formina Sage before the turn ends. If the Djinni Lull which ends the turn immediately is used, Dullahan will continue immediately where he left off.
If Dullahan's Psynergy is sealed, he will immediately halt his progression through his attack command and instead use a small set of attacks including a normal physical attack and Formina Sage until the seal breaks; afterward, he will continue where he left off in the sequence.
Dullahan, being the Golden Sun series' ultimate challenge, has multiple strategies: the summon rush strategy, the Lull strategy, and non-summon strategies.
Typically, players attempt to defeat Dullahan quickly with many repeated high-level summonings before he can annihilate them. Summon spells in Golden Sun games deal damage proportional to the size of each struck opponent's maximum HP meter, meaning that a 1-Djinn summon such as Jupiter will do over damage to Dullahan, Moloch will do around , Meteor will do , and Charon and Catastrophe will do around The following summon-specific setups are considered fairly reliable:.
Since the damage all these summons do is based on their users' elemental power ratings and nothing else, these chancey rush-summoning strategies can be pulled off by parties of a wide range of levels, including parties as low as level Summons can also do noticeably higher amounts of damage if Adepts are equipped with items that effectively boost elemental power, such as Big Bang Gloves, Feathered Robes, and Triton's Wards.
It is, however, useful to level all characters to level 50, because their added resiliency increases their chances that they will survive Dullahan's offenses. In this way, they can fit in more summonings in their limited time on the battlefield, which can be vital in determining the battle's eventual victor. Answered Dullahan? Answered What is the best strategy for Dullahan? Answered Dullahan-what level? Answered What is the best strategy for defeating dullahan without using any djinn? Ask A Question.
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