Magisters terrace where is it
Warlocks can fear pretty much any mob in the instance. In addition they can enslave the Sister of Torment mobs. While these are not very good at tanking they die too quick they are an asset regardless since they can either seduce or deal decent amounts of damage to other mobs.
Mages may be essential on this instance, as they can polymorph almost any NPC , including Ethereum Smugglers as they are humanoids. Polymorph is more valuable than sap , as it can be redone. They also can spellsteal almost every buff that trash mobs cast, this including Prayer of Mending and Seal of Wrath.
Rogues are also fairly useful, as nearly every mob in the instance is a humanoid and can therefore be sapped. Enhancement shamans can be used to great effect on the Sunblade Magisters most humanoid pulls contain on both normal and heroic mode. Between grounding totem and earthshock they should be able to prevent pretty much every frostbolt cast while purging the stacking haste buff and taking little to no damage.
Hunters who enjoy CC especially those with the improved trap talents from the Survival tree can really shine in this instance. The obvious trap targets are the Sunblade Mage Guard and Sunblade Blood Knight , since they're melee mobs and will run straight for you.
However, the instance does offer many good opportunities to trap casters because there are many hiding places to move out of their line-of-sight. Clever hunters can even trap multiple targets and Wyvern Sting another, which can be a big help on the notorious final trash pull.
A full Magisters' Terrace clear will yield around reputation with the Shattered Sun Offensive up to revered, while after revered with the faction you will only get reputation. Most elite trash yield 12 reputation. Sunblade Sentinels yield 24 reputation. The Wretched Bruisers , Husks and Skulkers yield 9 reputation. The first three bosses yield reputation until revered 0 after revered , while Kael'thas yields reputation until revered after revered.
Brightscale Wyrms yield 1 reputation until revered 0 after revered. A full clear will yield exactly reputation with the Shattered Sun Offensive. Most elite trash yield 15 reputation. Sunblade Sentinels yield 30 reputation. The Wretched Bruisers , Husks and Skulkers yield All the bosses yield reputation each.
Brightscale Wyrms yield 2 reputation. To unlock Heroic mode for the Magisters' Terrace, you must first complete the quest chain started by Exarch Larethor , that ends with [70D] Hard to Kill , killing Kael'thas in the process. It should be noted that unlike all other instances with a Heroic difficulty setting, Honored reputation is not required for Heroic Magisters' Terrace.
Most of the boss fights are the same as in normal mode. The Kael'thas fight is a little different in that he casts a Pyroblast one minute into the fight won't cast it if he enters gravity lapse mode before that. During the cast time he puts up a shield Shock Barrier, absorbs 10K damage which makes him immune to all interrupts. Once the shield is down, normal spell interrupts counterspell, shield bash, kick etc.
If the Pyroblast is not interrupted it will deal upwards of 40, damage to the tank. Pally tanks can bubble out of the first pyroblast, and it is suggested that if dps isn't able to burn through the Shock Barrier that a warrior tank pop shield wall and last stand, it is possible that this might enable him to live through 1 pyroblast but should a 2nd come he has no recourse. If you fail to stop the Pyroblast and your tank goes down, you can still easily finish.
For at this point there is no aggro, Kael just spams the gravity effect. This is the only instance to contain a cut scene while playing the game. Most other cut scenes in-game happen when you first create a new character or for a few specific quests. A standardized abbreviation for the instance has yet to be decided upon.
But MGT works too. It is also worth noting that this dungeon is kind of like a "best of" The Burning Crusade. The bosses each take something from one core aspect of Burning Crusade, but tune it down or keep it at a similar difficulty.
The second boss, Vexallus, is similar to The Curator , a boss from the man, Karazhan. The 3rd boss, is similar to Moroes , or even more so due to the difficulty to tank it a 5v5 Arena. And the final boss Kael'thas, is similar to a fight from a man raid.
Thus this dungeon takes the core aspects of 5-man dungeons, man dungeons, PvP, and man endgame, and tunes it down to a 5-man encounter.
Patch 2. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. WoW info. Gathering Production Secondary. Allied races. Useful macros What are addons? More WoW info. Events Ongoing Seasonal Micro-holidays World. There are no achievements awards for individual boss encounters for making him to do something.
The main anagonist race in this dungeon are Blood Elves The instance was released in the Burning Crusade expansion. The dungeon contains 4 bosses.
The end boss of Magisters Terrace is Kael'thas Sunstrider. Magisters Terrace nestled high on a hill on the Isle is where Kael'thas Sunstrider escaped to when he was defeated in Tempest Keep. There is no requirement however that you must kill him in Tempest Keep before taking him on here.
There is a requirement that you need to do the Normal version of the dungeon before you can do the heroic version. The heroic version of the raid, there is a chance that you can get a mount. The normal version has a chance of a Phoenix battle pet to drop, whoop!!! Frost mages can ice block twice, after a 30 sec interval, making them able to soak everything if the timing is right. Comment by do u need good gear or what?
Comment by skoorb is it possible to zone into this instance on Regular under 70? Such as ? Comment by A Shadowpriest can be good here, with mindcontrol they can use warlocks in there for pretty nice damage. Comment by weezel Finally exalted.
Never going back there : Ended up buying both shields and all four necks :D. Comment by I have heard from some better players then I that this instance gets easier on heroic mode and completing it on normal is the real challenge. I am not sure if this is true because 1: theyre better then me, and 2: that just doesnt make much sense to have a easy heroic and a hard normal. But it could be a challenge for less skilled player so they can get easier epics in the heroic mode.
Comment by Today found out something really useful and I couldn't find it posted here so here i go. If u die at the last boss in the beginning of the fight don't be lazy and corps run, because you can jump from the balcony sort of thing at the start of the instance and you will be teleported right to the fight.
Don't know if it works on other bosses. Comment by catspats31 Once patch 2. Comment by catspats31 When patch 2. Comment by I got keyed for heroic mode a couple days ago but I'm not sure what type of gear i should have.
I'm an arms warrior, i got 6 epics two are s1 and two are s2 with a red belt of battle. Comment by A note to bear-tanks: During the Air Phase, nothing really stops you from dropping out of bear to help the healer deal with the ticking damage which can add up! Leave yourself enough mana to pop into bear when you drop to the floor again, and you will have saved your healer some effort and mana that they'll certainly need to heal you through the intense melee portions of the fight.
Comment by Magister's Terrace was fairly easy with the right group! I kno a lot of people already kno the loot because it is "old" BUT for you people that just reached 70 heres some advice FIRST your gonna need atleast 2 cc in this place because u wouldnt want a tank with 5 guys on him! So keep your maximum at 1 dps that cant cc Prot Pally Comment by Sardon Little advice to warlocks, and groups with warlocks. If you're smart, Warlocks can easily be forms of CC on most of the humanoid pulls in here.
First, the Succubus in the instance shouldn't be banished, they should be enslaved. Haven't tried on heroic, but it works on normal. They deal about damage to the mobs, and can easily off-tank a mob. But yeah, always enslave the Succubus, they have insane DPS for pets. Plus a 6-second stun, which is supposed to be a seduce, but seems to persist through damage. Comment by If you happen to die in the fight against Kael'Thas, you should release and run back.
Once back in the instance, buff up and eat to regain health and mana fast, because Kael'Thas will then summon you back into the fight so you can fly around with the others and help out.
This only happens in the second stage of the fight, where he periodically, twice, unless I'm mistaken, pulls all party members to him and releases them flying, but is, nonetheless a very handy feature for those who don't feel like running all the way back to the encounter. Comment by fenom how long will this take for an average group?
I was thinking at least 2 hours because it is one of the harder 5 mans, but some of the comments make it seem like it is less of an endless grind of trash mobs that some of the other 5mans are.
Comment by This dungeon is very difficult to do, so prepare well before going in. You need wicked CC and Tank. Most any other group can do it if they find a way but the dungeon is not too be fooled with. Comment by I did this instance with only one CC me and the last hard pull was extremly difficult. Good thing we had some ppl that were into raiding andhad some pretty good gear and wear basicly boosting us.
So we made it after a few wipes. Basicly our plan was DPS like hell. And it workedtho nobody really belived it did. Sadly my Hauberk of the Warbringer didin't drop :.
Comment by Hi there, Am I good with this gear to the heroic difficulty? Can you guys comment this? Thank you, Vicky. Comment by Quintana As of the latest patch this place along with most other heroics have become trivial. It doesn't really matter what type of group you bring anymore, and crowd control is a non issue due to the trash dying so fast.
Comment by Frind This instance is one of my favourite heroics. Clever way of making bossfights aswell speaking of the 2nd boss, Vexallus. Comment by airtonix I got invite and on the first pull I made every one wipe because I trying to watch the TV at the same time.
Bad idea. Comment by siscorskiy How much rep is attained from a full clear on normal? Comment by Lanceler Easily 2-mannable spelling? Comment by zeus13 how i do to get there? Comment by Anyone tried soloing heroic MgT on level 80?
I'm going to try, maybe will bring a healer. I'm feral tank, wish me luck. Comment by Hotmilk Magister's Terrace does not require level I've run guildies through it at level This requires the aid of a warlock, since at 66 they cannot use the portal from Shattrath or be summoned at the meeting stone. Comment by This instance, nerfed since 3. Comment by Soloed normal version at 80 as a PvE arcane mage some time ago. Reasonably challenging and caused quite a few deaths.
Would expect it to be easier now that I have better gear though arcane barrage nerf might hurt alot. The big trash packs can be quite problematic, especially the one before KT. Sheep one mob, slow another and nuke a third down, moving asap to the fourth. If required, use mirror images to distract them. At the trash before KT, I had to use everything I got and kite, kite, kite and kite.
First boss. Keep kiting him. Try to nuke as much as you can in the beginning and then focusing on surviving. Run up the stairs, jump down, repeat works to some extent. Nuke the hell out of him when he's draining an orb. Second boss. Keep kiting him as much as possible. Stay at maximum distance, kill the sparks and ice block when the debuff gets too high. Full nuke when he reaches the critical point and stops chasing you. Third boss was the hardest or atleast equally hard to the second boss.
I think it was because of my setup - warlock, rogue, warrior, shaman. I sheeped the warrior, barraged the imp, slowed the shaman, frost novaed the rogue and with a lucky counterspell on the shaman nuked Priestess down.
Kael was, as expected, the easiest boss. I killed the phoenix before this, but I think I could've ignored it and instead nuked Kael down faster. Second phase was also easy due to my resistances and instant arcane barrage. Relaxing fight after all those before this one. Comment by does anybody know where this place is at, i would have had the quest, but, i never bothered to do it, so i totally forget now, lol, ahd 2 chances to do it too, i made a dk when i got my rogue to level 80, lol :.
Comment by Crowax Soloed most of it in heroic mode on my feral druid yesterday. It's not that difficult when you know what to do. Trash: absolutely no group was a problem. Bash when they cast holy light to speed things up.
Physicians can be annoying too with prayer of mending, but not as bad as knights. Selin Fireheart: He's total pushover. When he drains a crystal and begins aoe, pop barkskin, if needed also survival instincts and frenzied regen. Berserk to speed up boring kill. Vexallus: Difficult fight. Kill the sparks 'Pure Energy' if u want to macro skills to them asap, they hurt.
This is the key to victory. Beware, you HAVE to target them directly, no aoe works, nor glyphed maul. Build up you rage, save cooldowns for 2nd or 3rd set of adds. When this comes, pop all cooldowns and trinkets you have and hope you will kill him before sparks kill you.
Delrissa: I had this setup: rogue, warlock, mage, warrior. Which was kinda lucky without shaman. I still wiped quite a few times by a combination of slowing effects and mortal strike. This was when I tried firstly rooting warr or rogue. Then I just started in bear for having enrage - 20 more rage at start , waited for rogue to kidney shot me, popped all cooldowns after to assure im not stunned for long during berserk and opened up on rogue.
Delrissa couldn't outheal my damage on rogue and she was trying hard , so he went down. Killed warr only few seconds after glyphed maul and bear mangle in berserk are a blessing xD With these two downed, rest was a cakewalk.
Primal tenacity is a godsend for this fight. With berserk, you'll keep hitting boss all the time. When bird is dead, kill the egg and continue on boss.
There's where all my attempts ended Added 1. I was using feral staff from VH heroic before, now i luckily got the one from KT in naxx Strategy was basically what I advised. But you have to pay attention to positioning - his flamestrike still hurts a lot. You have to stand on either left or right side at max melee range and move to opposite side when he casts it in order to dps him fulltime without sudden dramatic changes in your HP.
Delrissa: No setup is problematic, got a few upgrades. No primal tenacity and it's still ok. All in all - pretty challenging instance and a lot of fun to solo.
Try it out ;- Edit: my armory - Enyo , was exactly what i had equipped at the time of writing. For the first boss, just burn him down. You can kill the crystals, but either way works. He doesn't hit hard. I'd say the second boss is the hardest. It's really just burning him down. Save your barkskin for when you get about 3 sparks down.
Most of the damage comes in the th spark. I was hitting k maul crits on him. Lacerate ticks for over 3k. Just kill the healer if he's there Apoko. Then burn the rest down. I killed the 2 trash pulls before him. Just kill the Blood Knight first, then the rest. Stay inside the Mage Guard dampening fields when they cast it. The BK will heal the imp, and you should be able to kill him before he gets another heal off.
You could also root the mage guard if you're having trouble with trash, but I never had to. With Kael, it's pretty much the same strat. Burn him down, kill the phoenix and the egg, and stay outta the fire zones. When the phoenix came out, I tried to kill him next to Kael so my maul would still hit him unless I got a fire zone right on him.
The only problem I had was once when he went to phase 2, the phoenix was still up and I couldn't get him down without getting hit by the orbs. Occasionally, I have to run a little ways away from Kael, barkskin and heal up. His fireballs miss you more often than not. In phase 2, I just run swim?
Once the orbs get close, swim back to him and dps him down. Phase 2 is by far the easiest part. The constant damage spell barely scratches me. The whole place takes me just under 20 minutes. I've tried heroic, but the 2nd boss is where it gets hard. Comment by Easily soloable as an unholy deathknight, in both tanking and dps spec, trash is the hardest part imo. A little write-up on how to pull it off without a lot of trouble: Gear etc: Always use Frost Presence, except on Kaelthas.
On trash, I'd recommend full tanking gear at all times, esp. Make sure you have some space to move, the Mage Guards cast a Anti-Magic zone that will greatly reduce your healing and AoE capabilities. Sellin Fireheart: This guy is easy, both in dps and tanking gear. Throw on your diseases, start whacking death strikes, or if your gear allows it, mix in a bit more dps.
You can choose to save a pestilence and use it when he starts leeching a crystal, and dps it down, or just ignore it and continue on him. Anti-Magic bubble sufficiently reduces his overload-like ability after the crystal is drained. No need for AotD here. Vexallus: So far, I've always used tanking gear and frost presence here, a decent HP pool may help a lot. As mentioned before, a slow tactic may work for you, but is now needed however. Start dpsing him, kill the first 2 sparks yourself, giving you increased healing from Death Strike.
Let your pet kill the second set of adds, he will likely die shortly after this, no worries though, summon a new one if you have the time. On the third set of adds, make sure you got some runic power and some runes ready, use Anti-Magic bubble, and kill the sparks while it's active. You can then choose to kill the 4th set of adds and nuke him, let your new pet kill them, or just completely ignore them and dps him down. Timing here may need some practice,it is definately doable though.
Between Vexallus and Delrissa can be some annoying trash pulls, note that you only have to kill one pack in the room after Vexallus, you can jump up the ridge by using the tree as a stepping stone and skip them. Kill the robot, then walk along the side of the pavillion and kill one of the packs in the back, don't forget the 2 mobs in the small room behind it. Delrissa: Use frost presence and tanking gear here, although dps gear may very well work.
A pvp trinket or human racial can also be a great help to prevent you from being cc'd while Delrissa heals. You will need AotD here to make everything a lot easier.
Also, being able to control your pet's stuns is a great help. Use AotD on a safe distance from the pack, deathgrip in Delrissa herself and start nuking her. Using Gargoyle may help a lot here, though you cannot control which target he will attack. Use Mind freeze, your ghoul's stun, and if needed Strangulate to make sure she does not heal, and dps her down fast.
If possible, save Strangulate for Apoko, if he's there. After this, it should be easy, Warlock Salaris has a priority after Delrissa, the fears can be quite painful. Kael'thas Sunstrider: Use full dps gear and blood presence here. If you somehow managed to have AotD up, use it, but it is not required. Slap on diseases and start dpsing as much as you can, keep yourself up, but mixing in scourge strike with death strike helps getting him down a lot faster, you don't really want him casting pyroblast.
When the phoenix spawns, use pestilence, put your pet on him and throw in a few strikes if he comes too close to Kael. During air phase, keep your pet on him at all times, use a cycle of Icy touch and Blood boil to dps and generate Runic power for deathcoils.
Once he goes back into weakened state for a short while, hit him as hard as you can, and try to get some hp back. General tips: Death pact can save you a LOT of trouble when needed, don't be afraid to use it.
Bring wotlk food, or use single mobs like the robots to get your hp back up Use your cooldowns, Anit-Magic bubble is quite overpowered in this place. Have fun farming him! Comment by Can a lvl 80 solo this? Comment by Draknalor How many normal runs do u need to do for exalted?
Comment by exowizard What do ya know? Blizz what have you done to our once handsome prince? Comment by Arovei As a side note, you can fly to the Isle of Quel'Danas starting at level 65, and you can zone in to MgT on normal difficulty by 65 as well.
Comment by Priestess Delrissa second to last boss is completely avoidable. Just wipe out one side of mobs in the courtyard she's in make sure you don't pull the boss mobs and hug the wall around until you get to the tunnel behind her. Kael'thas is at the end. Course, if you can't beat her Kael'thas is going to be tough, but if you just want the quick achievement it saves a minute or two. Comment by If anyone else is wondering if you can solo the normal version to farm the phoenix pet, go ahead - I already knew hybrids didnt have any problems soloing it, but it's easily possible to do it as a rogue as well as well as any other class I'd guess.
Wiped once on the 2nd boss make sure to kill the sparks and once on the last one make sure to kill the phoenix so it doesnt spam fireballs on you during p2. Took about half an hour the first time, I'd guess it'll take 20mins when you've done it a few times. Gear-wise I have full t7. I took as many solo survivability talents as I could, though I main tank instances with this spec not any very difficult content.
I have the Seal of Light and Divine Plea glyphs. Note: Stay as protection until you get to Kael'thas Sunstrider. Keep fire resist aura up at all times and try to keep your buffs on. Read more below Tips: Trash Fire resist aura, kill any and all magisters before they get too many stacks of their buff.
Other than that, nothing really poses a threat. Blood Knights? I kill the following trash: 2 mobs at entrance, 2 pats at entrance only if I aggro by mistake , the group just outside of Selin's room, all the trash in Selin's room, the trash on my way to Vexallus Selin Fireheart Use fire resist aura.
If you pull him without killing the trash in his room, all of the mobs in the room will aggro. I usually kill them before pulling him, but it will go faster if you can survive doing that. Vexallus This guy was hard until I learned the strategy. Use whatever aura you want, ret might be the best choice for this fight. The trick is to manage the adds. You see, each add gives you a stacking buff. It will increase your damage dealt, but it also does damage to you. Might want to check his wowhead page using the links at the top of the page.
Anyway, start attacking and kill adds as soon as they pop up. As soon as your health is dangerously low, bubble, cancel your divine plea, and heal up. Toss on divine plea and repeat. Use your lay on hands if you need to. Viola, he's dead. Priestess Delrissa This is a fairly easy fight.
You don't even have to clear trash in her room. Just try to stay alive and kill what you feel is highest priority. You could use fire resist aura for the warlock, you could use ret for a melee heavy group, whatever. I usually use ret and kill 'em all.
Kael'thas Sunstrider Respec to ret. Use fire resist aura, seal of light, sacred shield, and use Avenging wrath at the beginning of the fight. The trick to this fight is to get him in phase 2 before he hits you with a pyroblast. The first time I tried this as ret, and for all consecutive attempts as ret, I've never had him even attempt to cast pyroblast. However, if he does, just bubble before it hits you.
When he spawns the bird, kill it as soon as you can. Kill the egg, too. After you start floating around, just take it easy. The hard part is over. Heal yourself up, if you're low on mana then just use judgement for a while. Good luck on the mount and pet! Trash - as prot, kill the healers first, use your interrupts; as ret, repentance physicians, Art of War whenever it's up. Clear a path from the instance portal to Vex, you'll use it later. Much of the trash after Vex can be safely skipped.
Selin Fireheart - easy as either prot or ret, save interrupts for when he gets a life drain off on you. Don't bother killing the crystals, you'll resist a lot of the aoe. I have yet to die by his hand solo'ing 3. Vexallus - hardest boss to solo by far. I tried many different strats, but I wanted one that didn't rely on LoH or bubble - rather I wanted those as emergencies in case I screwed up execution or got unlucky.
Best way is to take him down as ret with a kite strat. On engage, pop wings, dps him fast until first spark spawns. Since he stands in place when summoning sparks, you can get a good lead on him quickly, then pop off a Holy Light or two to get healed back up make sure you are using instant FoL on Art of War and keeping SS up.
By popping wings immediately, bubble will likely be up if you screw up along the way. Keep moving back to the start of the instance - the sparks are much slower than Vex and will never catch up with you unless you get yourself stuck in terrain along the way. Continue dps'ing and backing up, and when he pops a new round of sparks get some range and Holy Light back to full. If you do it right, when he overloads you'll have full health and at most two sparks and no debuffs to deal with.
If you get in trouble during overload, pop a health pot or use LoH or use bubble wall. Priestess Delrissa - I do her as prot, longer fight but I have yet to die solo'ing her as prot. You can either grab a mage guard for the healing debuff bubble or just faceroll it. Don't bother clearing the trash, they don't come into play, engage her and her pals where they stand.
Save your interrupts for when she's low on hp, or just let her run oom. By the time she's oom you've probably killed one or two other mobs. Alternative strat is just to ignore her and kill whatever add you feel is most dangerous, again just running the priestess oom.
Kael - I tried this both as prot and as ret, I find it easier to get done as ret. Use fire resist aura. I tried this and got overwhelmed by phoenixes, plus the problem with this strat is if you get a flamestrike in a bad spot, then you have to back away or die to phoenixes plus flamestrike. Strat I use now is simple priority - kill phoenix when up, dps kael. Either way, make sure you open with wings and burst as best you can before a bird pops.
Deal with any remaining phoenixes first they don't respawn if you kill the egg in time , then just dodge the arcane spheres, heal when necessary, and dps Kael when you drop on the ground. Enjoy your solo farming! Comment by Valdaimon I am looking for a good BC dungeon to run for gold and greens for enchant mats. Does anyone know if this dungeon is soloable by a 80 DK? Comment by Easily soloable on heroic as a Naxx geared Enhancement Shaman.
Standard raiding Glyphs, nothing special. I've been coming here daily for the last month or so for the mount. Usually takes about 20 min with select trash packs taking up the majority of the time.
Here's how I go about it: - Entrance - Enter the zone, Kill the first 2 mobs as you come out of the walk way.
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